I led our team of 4 people to design and develop the game.
Based on my game concept and functionality design, our team of two designers and two developers created the game, which was brought out for Android (not iOS due to budget concerns) on June 5, 2015, and expanded to a total of four games a year later.
I came up with the game concept
The goal of each game is to visit all the sub-locations on the estate, find several interesting items, and race to the finish line to help the main characters of the story to fulfil their goals for the estate. For the most reliable method of range-finding we've decided to use weather-resistant beacons (bluetooth transmitting devices).
I created a game that was educational as well as fun.
All stories in Buitenplaats Mobiel are based on true historic events, and the main characters in the storyline are people that have actually existed. Each game has extensive background information available on the characters, the sub-locations and certain events that have occurred on the estate. With the help of Society of Play, we've also designed and written an educational booklet for primary schools that can be used for up to four lessons on Dutch national history.
Buitenplaats Mobiel won the Europeana Creative Award.
In 2014, the game won the Europeana Creative Challenge in the category Tourism. Especially high points were awarded for the ability to scale out to other estates within the same app, the creative concept and the use of innovative beacon technology.
Europeana Creative is an EU-funded agency that is tasked with the stimulation of digital cultural heritage in Europe.